S. V. Amengual Garí, C. Schissler, R. Mehra, S. Featherly, and Philip Robinson, “Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 37. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20394
Amengual Garí SV, Schissler C, Mehra R, Featherly S, Philip Robinson. Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 37. Available from: https://aes.org/publications/elibrary-page/?id=20394
@inproceedings{AmengualGari2019_20394,
author = {Amengual Garí, Sebastià Vicenç and Schissler, Carl and Mehra, Ravish and Featherly, Shawn and {Philip Robinson}},
title = {{Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 37},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20394}
}
TY - CPAPER
TI - Evaluation of Real-Time Sound Propagation Engines in a Virtual Reality Framework
AU - Amengual Garí, Sebastià Vicenç
AU - Schissler, Carl
AU - Mehra, Ravish
AU - Featherly, Shawn
AU - Philip Robinson
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 37
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20394
PB - Audio Engineering Society
LA - en
AB - Sound propagation is the result of several wave phenomena that need to be modeled in real time to achieve realistic and immersive audio in games and virtual reality (VR). A physical and perceptual comparison is conducted between two different approaches: an image source model (ISM) of a shoebox room, and a ray-tracing simulation using custom geometries. The physical analysis compares the results with those of an industry standard room acoustic commercial package. The perceptual evaluation is implemented in an ecologically valid immersive VR framework. Results suggest that the ISM is subjectively more preferred in small to medium rooms, while ray-tracing is more appropriate for large reverberant spaces. Thus, a combination of both methods could suit a larger variety of spaces.
ER -