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Engineering Brief

Suitability of Game Engines for Virtual Acoustic Experiments

Authors: Kamaris, Gavriil; Giannatsis, Eftratios; Kaleris, Konstantinos; Mourjopoulos, John

AES Convention 146 · Paper 524 · March 2019

Abstract

Game engines like Unity [1], are recently becoming widely used not only by the game industry but also in the creation of serious games and for animations by the movie industry. The enhanced audio spacialisation assets that have been developed for such platforms [2], may also provide a suitable development environment for interactive acoustic auralisation and hence may allow the evolution of controlled acoustic and perceptual experiments within such “virtual laboratory” spaces. Here, the above concept is investigated via some preliminary experiments assessing virtual source localisation achieved by using such a virtual platform within a stereo loudspeaker virtual set-up, when compared to the localisation achieved using an established auralisation method and a listener test. In all cases, the source localisation is compared to the ideal (intended - ground truth) image source positions and the estimated differences are quantified via a perceptual binaural model [3].

Details

Published in
AES Convention 146
AES Convention
146
Paper number
524
Publication date
March 6, 2019
Session subject
Production and Simulation
Affiliation
University of Patras, Patras, Greece (See document for exact affiliation information.)
Type
Engineering Brief