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Engineering Brief

Development of a 4-pi Sampling Reverberator, VSVerb-Application to In-Game Sounds

Authors: Nakahara, Masataka; Omoto, Akira; Nagatomo, Yasuhiko

AES Convention 146 · Paper 515 · March 2019

Abstract

The authors develop a 4-pi sampling reverberator named “VSVerb.” The VSVerb restores a 4-pi reverberant field by using information of dominant reflections, i.e., dominant virtual sound sources, which are captured in a target space. The distances, amplitudes, and locations of virtual sound sources are detected from measured x, y, z sound intensities at the site, and they are translated into time responses. The generated reverb-effect by the VSVerb provides high flexibility in sound design of post-production works. In order to verify its practicability, reverb-effects at several positions in a virtual room of a video game are re-generated from a VSVerb data that is sampled at one position in a real room. Re-generated reverbs for in-game sounds are implemented into a Dolby Atmos compliant production flow, and their spatial impressions and sound qualities are listened to be checked.

Details

Published in
AES Convention 146
AES Convention
146
Paper number
515
Publication date
March 6, 2019
Session subject
E-Brief Poster Session 2
Affiliation
ONFUTURE Ltd., Tokyo, Japan; SONA Corp., Tokyo, Japan; Kyushu University, Fukuoka, Japan; Evixar Inc., Tokyo, Japan (See document for exact affiliation information.)
Type
Engineering Brief