N. Moustakas, A. Floros, E. Rovithis, and K. Vogklis, “Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing,” in Proc. AES Convention 146, Mar. 2019, Paper 10203. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20336
Moustakas N, Floros A, Rovithis E, Vogklis K. Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing. In: AES Convention 146. Audio Engineering Society; 2019. Paper 10203. Available from: https://aes.org/publications/elibrary-page/?id=20336
@inproceedings{Moustakas2019_20336,
author = {Moustakas, Nikos and Floros, Andreas and Rovithis, Emmanouel and Vogklis, Konstantinos},
title = {{Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing}},
booktitle = {AES Convention 146},
note = {Paper 10203},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20336}
}
TY - CPAPER
TI - Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing
AU - Moustakas, Nikos
AU - Floros, Andreas
AU - Rovithis, Emmanouel
AU - Vogklis, Konstantinos
T2 - AES Convention 146
M1 - Paper 10203
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20336
PB - Audio Engineering Society
LA - en
AB - Audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. Since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. This work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. In particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.
ER -