F. Rumsey, “Spatial Audio: Channels, Objects, and Ambisonics,” J. Audio Eng. Soc., vol. 66, no. 11, pp. 987–992, Nov. 2018.
Rumsey F. Spatial Audio: Channels, Objects, and Ambisonics. J Audio Eng Soc. 2018;66(11):987-992. Available from: https://aes.org/publications/elibrary-page/?id=19873
@article{Rumsey2018_19873,
author = {Rumsey, Francis},
title = {{Spatial Audio: Channels, Objects, and Ambisonics}},
journal = {Journal of the Audio Engineering Society},
volume = {66},
number = {11},
pages = {987--992},
year = {2018},
month = nov,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19873}
}
TY - JOUR
TI - Spatial Audio: Channels, Objects, and Ambisonics
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 66
IS - 11
SP - 987
EP - 992
PY - 2018
DA - 2018/11/06
UR - https://aes.org/publications/elibrary-page/?id=19873
PB - Audio Engineering Society
LA - en
AB - [Feature] Although channel-based audio is not dead in the current push for easily managed immersive audio workflows, alternatives such as object-based and scene-based audio have a lot to recommend them. This is because the latter offer the flexibility to handle the user interaction, context dependency, and multiformat aspects of modern systems. Papers from the recent AES conference dealing with these topics are summarized.
ER -