S. Kim and S. Sridhar, “Stationary Music from Users’ Viewpoint in VR Applications,” in Proc. AES Convention 145, Oct. 2018, Paper 466. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19731
Kim S, Sridhar S. Stationary Music from Users’ Viewpoint in VR Applications. In: AES Convention 145. Audio Engineering Society; 2018. Paper 466. Available from: https://aes.org/publications/elibrary-page/?id=19731
@inproceedings{Kim2018_19731,
author = {Kim, Sungsoo and Sridhar, Sripathi},
title = {{Stationary Music from Users’ Viewpoint in VR Applications}},
booktitle = {AES Convention 145},
note = {Paper 466},
year = {2018},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19731}
}
TY - CPAPER
TI - Stationary Music from Users’ Viewpoint in VR Applications
AU - Kim, Sungsoo
AU - Sridhar, Sripathi
T2 - AES Convention 145
M1 - Paper 466
PY - 2018
DA - 2018/10/06
UR - https://aes.org/publications/elibrary-page/?id=19731
PB - Audio Engineering Society
LA - en
AB - The ultimate goal in virtual reality (VR) is to achieve complete immersion in terms of audio and video, where background music is typically included to keep users absorbed in a game or 360-video content. This paper explores a multichannel loudspeaker configuration to anchor the background music to the user’s viewpoint in VR. To that end, an evenly-spaced octagonal loudspeaker configuration is implemented in order to anchor the background music using head tracking data. The real-time panning is achieved through Vector-Base Amplitude Panning (VBAP). This paper also describes a demo interface built using the Oculus Rift in Unity and Max/MSP, as proof of concept.
ER -