D. Johnston, H. Egermann, and G. Kearney, “SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder,” in Proc. AES Convention 145, Oct. 2018, Paper 452. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19717
Johnston D, Egermann H, Kearney G. SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder. In: AES Convention 145. Audio Engineering Society; 2018. Paper 452. Available from: https://aes.org/publications/elibrary-page/?id=19717
@inproceedings{Johnston2018_19717,
author = {Johnston, Daniel and Egermann, Hauke and Kearney, Gavin},
title = {{SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder}},
booktitle = {AES Convention 145},
note = {Paper 452},
year = {2018},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19717}
}
TY - CPAPER
TI - SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder
AU - Johnston, Daniel
AU - Egermann, Hauke
AU - Kearney, Gavin
T2 - AES Convention 145
M1 - Paper 452
PY - 2018
DA - 2018/10/06
UR - https://aes.org/publications/elibrary-page/?id=19717
PB - Audio Engineering Society
LA - en
AB - SoundFields is an interactive mixed reality experience developed for children with Autism Spectrum Disorders (ASD). The project aims to provide a technical intervention framework that has the potential to promote the improvement of joint attention, social interaction, and cognitive development through full-body interaction with virtual spatitalized auditory events. The SoundFields system is based in a 360-degree visual environment in which players can move freely around without the need for head mounted displays. By means of optical motion tracking, 3rd order ambisonic audio is transmitted wirelessly to headphones, reacting to head rotation and their position within the physical space.
ER -