K. W. Godin, R. Rohrer, J. Snyder, and N. Raghuvanshi, “Wave Acoustics in a Mixed Reality Shell,” in Proc. AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality, Aug. 2018, Paper P7-3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19671
Godin KW, Rohrer R, Snyder J, Raghuvanshi N. Wave Acoustics in a Mixed Reality Shell. In: AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2018. Paper P7-3. Available from: https://aes.org/publications/elibrary-page/?id=19671
@inproceedings{Godin2018_19671,
author = {Godin, Keith W. and Rohrer, Ryan and Snyder, John and Raghuvanshi, Nikunj},
title = {{Wave Acoustics in a Mixed Reality Shell}},
booktitle = {AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper P7-3},
year = {2018},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19671}
}
TY - CPAPER
TI - Wave Acoustics in a Mixed Reality Shell
AU - Godin, Keith W.
AU - Rohrer, Ryan
AU - Snyder, John
AU - Raghuvanshi, Nikunj
T2 - AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper P7-3
PY - 2018
DA - 2018/08/06
UR - https://aes.org/publications/elibrary-page/?id=19671
PB - Audio Engineering Society
LA - en
AB - We demonstrate the first integration of wave acoustics in a virtual reality operating system. The Windows mixed reality shell hosts third-party applications inside a 3D virtual home, propagating sound from these applications throughout the environment to provide a natural user interface. Rather than applying manually-designed reverberation volumes or ray-traced geometric acoustics, we use wave acoustics that robustly captures cues like diffracted occlusion and reverberation propagating through portals while reducing the design and maintenance burden. We describe our rendering implementation, materials-based design techniques, reverberation tuning, dynamic range management, and temporal smoothing that ensure a natural listening experience across unpredictable audio content and user motion.
ER -