S. Hestermann, M. Seideneck, and C. Sladeczek, “An Approach for Mastering Audio Objects,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper P10-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19631
Hestermann S, Seideneck M, Sladeczek C. An Approach for Mastering Audio Objects. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper P10-2. Available from: https://aes.org/publications/elibrary-page/?id=19631
@inproceedings{Hestermann2018_19631,
author = {Hestermann, Simon and Seideneck, Mario and Sladeczek, Christoph},
title = {{An Approach for Mastering Audio Objects}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper P10-2},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19631}
}
TY - CPAPER
TI - An Approach for Mastering Audio Objects
AU - Hestermann, Simon
AU - Seideneck, Mario
AU - Sladeczek, Christoph
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper P10-2
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19631
PB - Audio Engineering Society
LA - en
AB - Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This concept not only changes how creators interact with audio content, but also how it is saved and transmitted. Hence, a new process in the reproduction chain called rendering was established. The rendering process generates loudspeaker signals out of an object-based scene. Although recording and mixing have been subject to research in recent years, concepts for object-based mastering are nearly missing. The main difference compared to channel-based mastering is that instead of adjusting loudspeaker channels, audio objects need to be altered. This requires a fundamentally new concept for mastering. In this paper, a new method for mastering object-based audio is presented.
ER -