M. Boerum, J. Kelly, D. Quiroz, and P. Cheiban, “The Effect of Virtual Environments on Localization during a 3D Audio Production Task,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper P5-5. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19619
Boerum M, Kelly J, Quiroz D, Cheiban P. The Effect of Virtual Environments on Localization during a 3D Audio Production Task. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper P5-5. Available from: https://aes.org/publications/elibrary-page/?id=19619
@inproceedings{Boerum2018_19619,
author = {Boerum, Matthew and Kelly, Jack and Quiroz, Diego and Cheiban, Patrick},
title = {{The Effect of Virtual Environments on Localization during a 3D Audio Production Task}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper P5-5},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19619}
}
TY - CPAPER
TI - The Effect of Virtual Environments on Localization during a 3D Audio Production Task
AU - Boerum, Matthew
AU - Kelly, Jack
AU - Quiroz, Diego
AU - Cheiban, Patrick
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper P5-5
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19619
PB - Audio Engineering Society
LA - en
AB - In a perceptual study of three-dimensional audio for virtual reality (VR), an experiment was conducted to investigate the influence of virtual environments on localization during a production-based panning task. It was hypothesized that performing this task in VR would take longer and be less accurate than if conducted in a real environment. Using a 3D loudspeaker array and hardware panning controls, 80 participants were asked to repeatedly match probe sounds to the location of a randomly positioned target sound. Participants performed the task with and without awareness of loudspeaker position. Half were presented a VR replica of the environment using a head mounted display. Results showed that virtual reality did not significantly inhibit task performance.
ER -