D. Poirier-Quinot and B. F. G. Katz, “Impact of HRTF Individualization on Player Performance in a VR Shooter Game I,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper P5-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19618
Poirier-Quinot D, Katz BFG. Impact of HRTF Individualization on Player Performance in a VR Shooter Game I. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper P5-4. Available from: https://aes.org/publications/elibrary-page/?id=19618
@inproceedings{PoirierQuinot2018_19618,
author = {Poirier-Quinot, David and Katz, Brian F. G.},
title = {{Impact of HRTF Individualization on Player Performance in a VR Shooter Game I}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper P5-4},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19618}
}
TY - CPAPER
TI - Impact of HRTF Individualization on Player Performance in a VR Shooter Game I
AU - Poirier-Quinot, David
AU - Katz, Brian F. G.
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper P5-4
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19618
PB - Audio Engineering Society
LA - en
AB - We present preliminary results of an experiment to assess the impact of individualized binaural rendering on player performance in the context of a VR “shooter game”, as part of a larger project to characterize the impact of binaural rendering quality in various VR applications. Participants played a game in which they were faced with successive enemy targets approaching from random directions on a sphere. Audio-visual cues allowed for target localization. Participants were equipped with an Oculus CV1-HMD, headphones, and two Oculus Touch hand tracked devices as targeting mechanisms. Participants performed two sessions, once using their best and once their worst-match HRTFs from a “perceptually orthogonal” optimized set of 7 HRTFs [1]. Results indicate signi?cant performance improvement (speed and movement ef?ciency) with best-match HRTF binaural rendering sessions.
ER -