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Conference Paper

The Number of Virtual Loudspeakers and the Error for Spherical Microphone Array Recording and Binaural Rendering

Authors: Jiang, Jianliang; Xie, Bosun; Mai, Haiming

AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science · Paper PP-2 · July 2018

Abstract

Spherical microphone array recording and binaural rendering (SMARBR) is a spatial audio technique. It is implemented by firstly using Ambisonics (beamforming) scheme to decode the outputs of microphone array to the loudspeaker signals, and then further transferring the loudspeaker signals into binaural signals via virtual loudspeaker scheme. The present work evaluates the influence of number of loudspeakers on the error in binaural pressures for SMARBR. The results indicate that, for a given order of Ambisonics scheme, when the number of virtual loudspeakers exceeds the minimal requirement, on average, increasing number of virtual loudspeakers appropriately reduces the mean error around and above the high frequency limit imposed by spatial sampling theorem.

Details

Published in
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
Paper number
PP-2
Publication date
July 6, 2018
Session subject
loudspeaker number; spherical microphone array; beamforming; Ambisonics; binaural reproduction
Affiliation
South China University of Technology, Guangzhou, China (See document for exact affiliation information.)
Type
Conference Paper