A. Neidhardt, “Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper P1-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19601
Neidhardt A. Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper P1-4. Available from: https://aes.org/publications/elibrary-page/?id=19601
@inproceedings{Neidhardt2018_19601,
author = {Neidhardt, Annika},
title = {{Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper P1-4},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19601}
}
TY - CPAPER
TI - Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS
AU - Neidhardt, Annika
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper P1-4
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19601
PB - Audio Engineering Society
LA - en
AB - This paper presents a study on the perception of a nearby wall considering a speaking avatar in virtual acoustic environments (VAEs) for headphone reproduction. The avatar represents the user in the virtual world and can be controlled by authentic tracked movements of the user. The only sound source is the avatar’s mouth. The scenario is realized with dynamic binaural synthesis based on oral binaural room impulse responses (OBRIRs). A psychoacoustic experiment was conducted to test for audible cues of the nearby virtual wall at different distances in different rooms. Measured as well as simulated OBRIRs were taken into account. The results provide encouraging information for considering echolocation aspects in the design of interactive virtual acoustic environments.
ER -