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Convention Paper

The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments

Authors: Bailey, Will; Fazenda, Bruno

AES Convention 144 · Paper 9921 · May 2018

Abstract

Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.

Details

Published in
AES Convention 144
AES Convention
144
Paper number
9921
Publication date
May 6, 2018
Session subject
Audio Quality Part 1
Affiliation
University of Salford, Salford, UK (See document for exact affiliation information.)
Type
Convention Paper