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Engineering Brief Open Access

Audio Localization Method for VR Application

Authors: Park, Joo Won

AES Convention 143 · Paper 400 · October 2017

Abstract

Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.

Details

Published in
AES Convention 143
AES Convention
143
Paper number
400
Publication date
October 6, 2017
Session subject
Spatial Audio
Affiliation
Columbia University, New York, NY, USA (See document for exact affiliation information.)
Type
Engineering Brief