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Engineering Brief

Early Reflection Remapping in Synthetic Room Impulse Responses: Theoretical Foundation

Authors: Reardon, Gregory

AES Convention 143 · Paper 394 · October 2017

Abstract

In audio-visual augmented and virtual reality applications, the audio delivered must be consistent with the physical or virtual environment, respectively, in which the viewer/listener is located. Artificial binaural reverberation processing can be used to match the listener’s/viewer's environment acoustics. Typical real-time artificial binaural reverberators render the binaural room impulse response in three distinct section for computational efficiency. Rendering the response using different techniques means that within the response the early reflections and late reverberation may not give the same room-acoustic impression. This paper lays the theoretical foundation for early reflection remapping. This is accomplished by acoustically characterizing the virtual room implied by the early reflections renderer and then later removing that room-character from the response through frequency-domain reshaping.

Details

Published in
AES Convention 143
AES Convention
143
Paper number
394
Publication date
October 6, 2017
Session subject
Posters—Part 3
Affiliation
New York University, New York, NY, USA (See document for exact affiliation information.)
Type
Engineering Brief