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Convention Paper

Phantom Source Widening by Filtered Sound Objects

Authors: Zotter, Franz; Frank, Matthias

AES Convention 142 · Paper 9728 · May 2017

Abstract

Audio effects increasing the perceived source extent (width/distance) often employ frequency-dependent panning of a single virtual sound object or real-time-controlled design of stochastic multichannel filters. Both ways imply increased complexity required in the renderer or object representation. In this paper we present a frequency-dependent panning scheme to obtain constellations of 3, 4, 5, or 7 filtered sound objects, as a simplified object-based description of wide/distant sound for any renderer. We deal with the multichannel filter-design questions: Are the filters rather temporally compact or frequency-selective, zero-phase FIR vs. IIR or causal-sided FIR, how strictly power-complementary? By results of a listening experiment for selected examples, we can provide some answers and an effective design of useful width-/distance-increasing filtered sound objects.

Details

Published in
AES Convention 142
AES Convention
142
Paper number
9728
Publication date
May 6, 2017
Session subject
Spatial Audio—Ambisonics
Affiliation
University of Music and Performing Arts Graz, Graz, Austria (See document for exact affiliation information.)
Type
Convention Paper