H. Nagy and G. Wersényi, “Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application,” in Proc. AES Convention 142, May 2017, pp. 9703:1-. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18581
Nagy H, Wersényi G. Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application. In: AES Convention 142. Audio Engineering Society; 2017.pp. 9703:1-. Available from: https://aes.org/publications/elibrary-page/?id=18581
@inproceedings{Nagy2017_18581,
author = {Nagy, Hunor and Wersényi, György},
title = {{Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application}},
booktitle = {AES Convention 142},
pages = {9703:1-},
year = {2017},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18581}
}
TY - CPAPER
TI - Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application
AU - Nagy, Hunor
AU - Wersényi, György
T2 - AES Convention 142
SP - 1
M1 - Paper 9703
PY - 2017
DA - 2017/05/06
UR - https://aes.org/publications/elibrary-page/?id=18581
PB - Audio Engineering Society
LA - en
AB - Capabilities of the auditory memory system were tested in a serious game application developed for the Android mobile platform. Participants played the well-known game of finding pairs by flipping and remembering objects on cards arranged in a matrix structure. Visual objects were replaced by iconic auditory events (auditory icons, earcons). Total time and different error rates were recorded and the effect of training was also evaluated. Results indicate that training contributes to a better performance and human voice samples are the easiest to remember.
ER -