F. Rumsey, “Virtual Reality: Mixing Rendering, Believabiity,” J. Audio Eng. Soc., vol. 64, no. 12, pp. 1073–1077, Dec. 2016.
Rumsey F. Virtual Reality: Mixing Rendering, Believabiity. J Audio Eng Soc. 2016;64(12):1073-1077. Available from: https://aes.org/publications/elibrary-page/?id=18538
@article{Rumsey2016_18538,
author = {Rumsey, Francis},
title = {{Virtual Reality: Mixing Rendering, Believabiity}},
journal = {Journal of the Audio Engineering Society},
volume = {64},
number = {12},
pages = {1073--1077},
year = {2016},
month = dec,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18538}
}
TY - JOUR
TI - Virtual Reality: Mixing Rendering, Believabiity
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 64
IS - 12
SP - 1073
EP - 1077
PY - 2016
DA - 2016/12/06
UR - https://aes.org/publications/elibrary-page/?id=18538
PB - Audio Engineering Society
LA - en
AB - [Feature] The workflows, tools, and renderers for virtual reality production are rapidly evolving. There are many different paths to a similar end, and yet little in the way of agreement about how best to pass content through the chain in the most convenient and seamless way. Despite that, the level of enthusiasm and creativity in the field is considerable, with a lot of work going on to address these issues. Sophisticated commercial solutions are emerging that aim to handle the connections between creative control of sound scenes and their technical implementation.
ER -