F. Rumsey, “Headphone Technology: Personalization, Perception, Preference,” J. Audio Eng. Soc., vol. 64, no. 11, pp. 940–944, Nov. 2016.
Rumsey F. Headphone Technology: Personalization, Perception, Preference. J Audio Eng Soc. 2016;64(11):940-944. Available from: https://aes.org/publications/elibrary-page/?id=18529
@article{Rumsey2016_18529,
author = {Rumsey, Francis},
title = {{Headphone Technology: Personalization, Perception, Preference}},
journal = {Journal of the Audio Engineering Society},
volume = {64},
number = {11},
pages = {940--944},
year = {2016},
month = nov,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18529}
}
TY - JOUR
TI - Headphone Technology: Personalization, Perception, Preference
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 64
IS - 11
SP - 940
EP - 944
PY - 2016
DA - 2016/11/06
UR - https://aes.org/publications/elibrary-page/?id=18529
PB - Audio Engineering Society
LA - en
AB - [Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.
ER -