S.-A. Kellaway, “Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences,” in Proc. AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality, Sep. 2016, pp. 2-2:1-7. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18501
Kellaway SA. Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences. In: AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2016.pp. 2-2:1-7. Available from: https://aes.org/publications/elibrary-page/?id=18501
@inproceedings{Kellaway2016_18501,
author = {Kellaway, Sally-Anne},
title = {{Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences}},
booktitle = {AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality},
pages = {2-2:1-7},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18501}
}
TY - CPAPER
TI - Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences
AU - Kellaway, Sally-Anne
T2 - AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
SP - 1
EP - 7
M1 - Paper 2-2
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18501
PB - Audio Engineering Society
LA - en
AB - Audio for Virtual Reality (VR) presents a significant array of challenges and augmentations to the traditional requirements of sound designers employed within the video games industry. The change in perspective and embodiment of the player requires the employment of additional tools and consideration of object size, spacing and spatial design as a more significant part of the sound design process. The author presents her approach to these tasks from the perspective of developing audio for the large-scale Room Scale video game developer Zero Latency. Focusing on the design considerations and processes required in this unique medium, the content of this presentation is designed to give insight in to this large-scale version of VR technology.
ER -