Journal Article
Game Audio: Hit Me with Your Weapon Stick
Journal of the Audio Engineering Society · Volume 64 · Issue 5 · pp. 345–349 · May 2016
Abstract
[Feature] At the 61st Conference, held recently in London, topics of papers ranged from audio content management and user interfaces, through spatial rendering, to synthesis and sound design. Easy-to-reuse sonic content is likely to be more widely available in the future as a result of the Audio Commons project. We also find that drivers can be helped to drive more safely and economically with the assistance of a game that can modify behavior. Procedural audio shows promise as a means of synthesizing weapon sounds and it may also be possible to emulate mammalian voices successfully. Finally, it may be possible to simulate spatial motion using crossfaded binaural responses from a limited number of locations, and there is the possibility to source generic HRTFs from an ear shape-based averaging process.
