E. Aguilera, J. J. Lopez, and J. R. Cooperstock, “Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations,” J. Audio Eng. Soc., vol. 64, no. 5, pp. 332–341, May 2016, doi: 10.17743/jaes.2016.0009.
Aguilera E, Lopez JJ, Cooperstock JR. Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations. J Audio Eng Soc. 2016;64(5):332-341. doi:10.17743/jaes.2016.0009
@article{Aguilera2016_18138,
author = {Aguilera, Emanuel and Lopez, Jose J. and Cooperstock, Jeremy R.},
title = {{Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations}},
journal = {Journal of the Audio Engineering Society},
volume = {64},
number = {5},
pages = {332--341},
year = {2016},
month = may,
publisher = {Audio Engineering Society},
doi = {10.17743/jaes.2016.0009},
url = {https://doi.org/10.17743/jaes.2016.0009}
}
TY - JOUR
TI - Spatial Audio for Audioconferencing in Mobile Devices: Investigating the Importance of Virtual Mobility and Private Communication and Optimizations
AU - Aguilera, Emanuel
AU - Lopez, Jose J.
AU - Cooperstock, Jeremy R.
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 64
IS - 5
SP - 332
EP - 341
PY - 2016
DA - 2016/05/06
DO - 10.17743/jaes.2016.0009
UR - https://doi.org/10.17743/jaes.2016.0009
PB - Audio Engineering Society
LA - en
AB - Audioconferencing systems are becoming increasingly sophisticated, seeking to improve immersion, intelligibility, and sense of presence. Various opportunities exist to make mobile multiparty conference calls more realistic, interactive, and immersive. These include spatial audio, interactive manipulation of avatar positions, and whisper mode. The authors analyze the utility of avatar movement and sidebar whisper-mode functionality within which a subset of participants can engage in an ad-hoc sidebar conversation privately from the remaining participants. Participants found that avatar movement was useful, but approximately half the participants only used this feature for initial positioning of the avatars in a desired configuration in the first task. The ability to maintain sidebar conversations was used frequently and rated highly in negotiation activity. However, participants made almost no use of this feature in the conversation activity for which negotiation was not involved.
ER -