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Convention Paper

Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems

Authors: Fonseca, Nuno

AES Convention 139 · Paper 9481 · October 2015

Abstract

Particle systems are a new sound design approach that is receiving some attention from the cinema community due to the ability to handle thousands of sound sources simultaneously. Unfortunately, current immersive object-based audio formats are not prepared for such scale, forcing sound designers to use traditional channel-based audio approaches. This paper presents a hybrid approach that tries to merge the advantages of both object-based audio and channel-based audio. By using audio-objects with static positions, a high number of virtual “speaker channels” can be created, adding more space resolution than traditional channel-based formats, and allowing the mix of thousands of sounds. The proposed method can be used not only with particle systems software but also on object-based audio downmixing processes or even in high-demanding audio post-production workflows.

Details

Published in
AES Convention 139
AES Convention
139
Paper number
9481
Publication date
October 6, 2015
Session subject
Cinema Sound
Affiliation
IT/ESTG, Polytechnic Institute of Leiria, Leiria, Portugal (See document for exact affiliation information.)
Type
Convention Paper