R. Marczak, P. Hanna, M. Robine, and E. Duru, “GaME: Game for Music Education,” in Proc. AES Convention 139, Oct. 2015, Paper 222. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17898
Marczak R, Hanna P, Robine M, Duru E. GaME: Game for Music Education. In: AES Convention 139. Audio Engineering Society; 2015. Paper 222. Available from: https://aes.org/publications/elibrary-page/?id=17898
@inproceedings{Marczak2015_17898,
author = {Marczak, Raphaël and Hanna, Pierre and Robine, Matthias and Duru, Elodie},
title = {{GaME: Game for Music Education}},
booktitle = {AES Convention 139},
note = {Paper 222},
year = {2015},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17898}
}
TY - CPAPER
TI - GaME: Game for Music Education
AU - Marczak, Raphaël
AU - Hanna, Pierre
AU - Robine, Matthias
AU - Duru, Elodie
T2 - AES Convention 139
M1 - Paper 222
PY - 2015
DA - 2015/10/06
UR - https://aes.org/publications/elibrary-page/?id=17898
PB - Audio Engineering Society
LA - en
AB - Music teachers wish that their students spend as much time as possible with their instrument in hands between lessons. By using methods derived from game studies and computer science, GaME offers a ludo-pedagogical solution for keeping young audiences motivated. The motivation is sustained through the use of well-designed involvement mechanisms and real-time feedback about the performances. GaME relies on signal processing algorithms for extracting and comparing musical information, thus enabling an automatic recognition of the chords and notes as actually played by the musician. GaME can be played on computer, tablet, smartphone and even online. GaME includes a score editor and a gameplay metric system to provide feedback helping teachers and parents to create new levels based on specific musical concepts.
ER -