Convention Paper
An Interactive Multimedia Experience: A Case Study
AES Convention 138 · Paper 9342 · May 2015
Abstract
Accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. This paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, AIME, at Solent University. The computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. The prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.
