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Engineering Brief

Immersive Sound Design Using Particle Systems

Authors: Fonseca, Nuno

AES Convention 138 · Paper 193 · May 2015

Abstract

With the release of major immersive audio formats for cinema, including Auro-3D and Dolby Atmos, a new sound dimension is getting the attention of sound professionals—height. Although traditional panning techniques are still possible, more interesting approaches could be used to better explore space. Particles systems, which are widely used on computer graphics, could present themselves as a very interesting sound design approach. With immersive virtual microphones, capable of supporting many different setups, perfect sound and space coherence can be obtained. By controlling the particle system, instead of individual sound sources, a high number of sounds can be rendered in 3D. A particle system software was created, capable of running highly complex situations with up to several millions of sound sources, which is currently under testing by major Hollywood studios.

Details

Published in
AES Convention 138
AES Convention
138
Paper number
193
Publication date
May 6, 2015
Affiliation
ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal (See document for exact affiliation information.)
Type
Engineering Brief