A. Gasull Ruiz, C. Sladeczek, and T. Sporer, “A Description of an Object-Based Audio Workflow for Media Productions,” in Proc. AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet, Mar. 2015, Paper 5-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17611
Gasull Ruiz A, Sladeczek C, Sporer T. A Description of an Object-Based Audio Workflow for Media Productions. In: AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet. Audio Engineering Society; 2015. Paper 5-1. Available from: https://aes.org/publications/elibrary-page/?id=17611
@inproceedings{GasullRuiz2015_17611,
author = {Gasull Ruiz, Alejandro and Sladeczek, Christoph and Sporer, Thomas},
title = {{A Description of an Object-Based Audio Workflow for Media Productions}},
booktitle = {AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet},
note = {Paper 5-1},
year = {2015},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17611}
}
TY - CPAPER
TI - A Description of an Object-Based Audio Workflow for Media Productions
AU - Gasull Ruiz,Alejandro
AU - Sladeczek, Christoph
AU - Sporer, Thomas
T2 - AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet
M1 - Paper 5-1
PY - 2015
DA - 2015/03/06
UR - https://aes.org/publications/elibrary-page/?id=17611
PB - Audio Engineering Society
LA - en
AB - The object-based audio approach can provide the audience with a new immersive sound experience that so far could not be achieved with conventional channel-based productions. Moved by these benefits, the interest of the media industry in applying this concept has increased dramatically in the recent years. However, the object-based approach does not only imply an improved listening experience, but it also brings a much more flexible workflow and new possibilities to sound engineers, from the recording process to the playback systems. This paper presents the results of a research project in this regard, in order to provide the creative production process with a flexible and simple workflow using the advantages of the object-based audio technologies.
ER -