M. Frank, F. Zotter, and A. Sontacchi, “Producing 3D Audio in Ambisonics,” in Proc. AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet, Mar. 2015, Paper 6-3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17605
Frank M, Zotter F, Sontacchi A. Producing 3D Audio in Ambisonics. In: AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet. Audio Engineering Society; 2015. Paper 6-3. Available from: https://aes.org/publications/elibrary-page/?id=17605
@inproceedings{Frank2015_17605,
author = {Frank, Matthias and Zotter, Franz and Sontacchi, Alois},
title = {{Producing 3D Audio in Ambisonics}},
booktitle = {AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet},
note = {Paper 6-3},
year = {2015},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17605}
}
TY - CPAPER
TI - Producing 3D Audio in Ambisonics
AU - Frank, Matthias
AU - Zotter, Franz
AU - Sontacchi, Alois
T2 - AES Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet
M1 - Paper 6-3
PY - 2015
DA - 2015/03/06
UR - https://aes.org/publications/elibrary-page/?id=17605
PB - Audio Engineering Society
LA - en
AB - Ambisonics is a 3D recording and playback method that is based on the representation of the sound field excitation as a decomposition into spherical harmonics. This representation facilitates spatial sound production that is independent of the playback system. The adaptation to a given playback system (loudspeakers or motion-tracked headphones) is achieved by a suitable decoder. This contribution gives an overview of the current state-of-the-art in Ambisonics including content production using Ambisonic main microphone arrays or panning of virtual sources, spatial effects, and reproduction by loudspeakers and headphones. The software for the whole production chain is already available as a VST-plugin suite for digital audio workstations.
ER -