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Conference Paper

barelyMusician: An Adaptive Music Engine for Video Games

Authors: Gungormusler, Alper; Paterson-Paulberg, Natasa; Haahr, Mads

AES Conference: 56th International Conference: Audio for Games · Paper 2-1 · February 2015

Abstract

Aural feedback plays a crucial part in the field of interactive entertainment when delivering the desired experience to the audience, particularly in video games. It is, however, not yet fully explored in the industry,specifically in terms of interactivity of musical elements. In this paper, we present barelyMusician, an extensible adaptive music engine that offers a new set of features for interactive music generation and performance for highly interactive applications. barelyMusician is a comprehensive music composition tool, capable of generating and manipulating audio samples and musical parameters in real-time in order to create smooth transitions between musical patterns that portray varying emotional states and moods that may be evident during gameplay. The paper presents the underlying approach, features and user interface, as well as a preliminary evaluation through demonstrators.

Details

Published in
AES Conference: 56th International Conference: Audio for Games
Paper number
2-1
Publication date
February 6, 2015
Session subject
Generative Music Systems
Affiliation
Trinity College Dublin, Dublin, Ireland (See document for exact affiliation information.)
Type
Conference Paper