A. Gungormusler, N. Paterson-Paulberg, and M. Haahr, “barelyMusician: An Adaptive Music Engine for Video Games,” in Proc. AES Conference: 56th International Conference: Audio for Games, Feb. 2015, Paper 2-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17598
Gungormusler A, Paterson-Paulberg N, Haahr M. barelyMusician: An Adaptive Music Engine for Video Games. In: AES Conference: 56th International Conference: Audio for Games. Audio Engineering Society; 2015. Paper 2-1. Available from: https://aes.org/publications/elibrary-page/?id=17598
@inproceedings{Gungormusler2015_17598,
author = {Gungormusler, Alper and Paterson-Paulberg, Natasa and Haahr, Mads},
title = {{barelyMusician: An Adaptive Music Engine for Video Games}},
booktitle = {AES Conference: 56th International Conference: Audio for Games},
note = {Paper 2-1},
year = {2015},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17598}
}
TY - CPAPER
TI - barelyMusician: An Adaptive Music Engine for Video Games
AU - Gungormusler, Alper
AU - Paterson-Paulberg, Natasa
AU - Haahr, Mads
T2 - AES Conference: 56th International Conference: Audio for Games
M1 - Paper 2-1
PY - 2015
DA - 2015/02/06
UR - https://aes.org/publications/elibrary-page/?id=17598
PB - Audio Engineering Society
LA - en
AB - Aural feedback plays a crucial part in the field of interactive entertainment when delivering the desired experience to the audience, particularly in video games. It is, however, not yet fully explored in the industry,specifically in terms of interactivity of musical elements. In this paper, we present barelyMusician, an extensible adaptive music engine that offers a new set of features for interactive music generation and performance for highly interactive applications. barelyMusician is a comprehensive music composition tool, capable of generating and manipulating audio samples and musical parameters in real-time in order to create smooth transitions between musical patterns that portray varying emotional states and moods that may be evident during gameplay. The paper presents the underlying approach, features and user interface, as well as a preliminary evaluation through demonstrators.
ER -