D. Williams et al., “Dynamic Game Soundtrack Generation in Response to a Continuously Varying Emotional Trajectory,” in Proc. AES Conference: 56th International Conference: Audio for Games, Feb. 2015, Paper 2-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=17593
Williams D, Kirke A, Eaton J, Miranda E, Daly I, Hallowell J, Roesch E, Hwang F, Nasuto SJ. Dynamic Game Soundtrack Generation in Response to a Continuously Varying Emotional Trajectory. In: AES Conference: 56th International Conference: Audio for Games. Audio Engineering Society; 2015. Paper 2-2. Available from: https://aes.org/publications/elibrary-page/?id=17593
@inproceedings{Williams2015_17593,
author = {Williams, Duncan and Kirke, Alexis and Eaton, Joel and Miranda, Eduardo and Daly, Ian and Hallowell, James and Roesch, Etienne and Hwang, Faustina and Nasuto, Slawomir J.},
title = {{Dynamic Game Soundtrack Generation in Response to a Continuously Varying Emotional Trajectory}},
booktitle = {AES Conference: 56th International Conference: Audio for Games},
note = {Paper 2-2},
year = {2015},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=17593}
}
TY - CPAPER
TI - Dynamic Game Soundtrack Generation in Response to a Continuously Varying Emotional Trajectory
AU - Williams, Duncan
AU - Kirke, Alexis
AU - Eaton, Joel
AU - Miranda, Eduardo
AU - Daly, Ian
AU - Hallowell, James
AU - Roesch, Etienne
AU - Hwang, Faustina
AU - Nasuto, Slawomir J.
T2 - AES Conference: 56th International Conference: Audio for Games
M1 - Paper 2-2
PY - 2015
DA - 2015/02/06
UR - https://aes.org/publications/elibrary-page/?id=17593
PB - Audio Engineering Society
LA - en
AB - Dynamic soundtracking presents various practical and aesthetic challenges to composers working with games. This paper presents an implementation of a system addressing some of these challenges with an affectively-driven music generation algorithm based on a second order Markov-model. The system can respond in real-time to emotional trajectories derived from 2-dimensions of affect on the circumplex model (arousal and valence), which are mapped to five musical parameters. A transition matrix is employed to vary the generated output in continuous response to the affective state intended by the gameplay.
ER -