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Journal Article

Game Audio: Generative Music, Emotions, and Realism

Authors: Rumsey, Francis

Journal of the Audio Engineering Society · Volume 63 · Issue 4 · pp. 293–297 · April 2015

Abstract

[Feature] Music for games is going through a gradual transformation from “pre-cooked” to “cooked-on-the-fly.” There is still, though, something of a disconnection between the academic studies of the subject and real-world implementations in commercial systems. Music and audio manipulation can be used to communicate emotional mood and impact in games. Headphones are becoming increasingly important as a way of listening to games, requiring solutions to creating a convincing experience for the user.

Details

Publication
Journal of the Audio Engineering Society
Volume
63
Issue
4
Pages
293–297
Publication date
April 6, 2015
Type
Journal Article