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Convention Paper

An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control

Authors: Avissar, Daniel; Leider, Colby N.; Bennett, Christopher; Gailey, Robert

AES Convention 135 · Paper 8995 · October 2013

Abstract

Interactive movement sonification has been gaining validity as a technique for biofeedback and auditory data mining in research and development for gaming, sports, and physiotherapy. Naturally, the harvesting of kinematic data over recent years has been a function of an increased availability of more portable, high-precision sensory technologies, such as smart phones, and dynamic real time programming environments, such as Max/MSP. Whereas the overlap of motor skill coordination and acoustic events has been a staple to musical pedagogy, musicians and music engineers have been surprisingly less involved than biomechanical, electrical, and computer engineers in research efforts in these fields. Thus, this paper proposes a prototype for an accessible virtual gaming interface that uses music and pitch training as positive reinforcement in the accomplishment of target postures.

Details

Published in
AES Convention 135
AES Convention
135
Paper number
8995
Publication date
October 6, 2013
Session subject
Applications in Audio
Affiliation
University of Miami, Coral Gables, FL, USA; Oygo Sound LLC, Miami, FL, USA (See document for exact affiliation information.)
Type
Convention Paper