F. Rumsey, “Game Audio: Transforming Simulation and Interactivity,” J. Audio Eng. Soc., vol. 61, no. 7/8, pp. 609–612, Jul. 2013.
Rumsey F. Game Audio: Transforming Simulation and Interactivity. J Audio Eng Soc. 2013;61(7/8):609-612. Available from: https://aes.org/publications/elibrary-page/?id=16873
@article{Rumsey2013_16873,
author = {Rumsey, Francis},
title = {{Game Audio: Transforming Simulation and Interactivity}},
journal = {Journal of the Audio Engineering Society},
volume = {61},
number = {7/8},
pages = {609--612},
year = {2013},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16873}
}
TY - JOUR
TI - Game Audio: Transforming Simulation and Interactivity
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 61
IS - 7/8
SP - 609
EP - 612
PY - 2013
DA - 2013/07/06
UR - https://aes.org/publications/elibrary-page/?id=16873
PB - Audio Engineering Society
LA - en
AB - [Feature] Game audio has reached a state of maturity that implies parity of status with graphics. The most recent research in the field is concerned with connecting sound design to other game creation processes in a more integrated fashion and with devising adaptive sound design tools to increase emotional involvement and interactivity.
ER -