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Conference Paper

Geometric and Wave-Based Acoustic Modelling Using Blender

Authors: van Mourik, Jelle; Murphy, Damian

AES Conference: 49th International Conference: Audio for Games · Paper P-5 · February 2013

Abstract

Geometric and wave-based acoustic algorithms have been shown as appropriate for the auralisation of room acoustic models. In particular they hold significant potential to be used in interactive virtual environments as a means of real-time sound rendering, with possible applications ranging from aiding architectural acoustic design to enhancing computer game audio. This paper presents a tool for developing acoustical scenes in Blender, an open source 3D development programme, based on 3D acoustic modelling using ray-tracing and/or FDTD methods. With the potential for real-time interaction and walk-through auralisation by means of the Blender Game Engine we demonstrate how Blender can be used as part of the acoustical design process.

Details

Published in
AES Conference: 49th International Conference: Audio for Games
Paper number
P-5
Publication date
February 6, 2013
Session subject
Posters
Affiliation
University of York, York, UK (See document for exact affiliation information.)
Type
Conference Paper