P. Charalampous and P. Economou, “A Framework for the Development of Accurate Acoustic Calculations for Games,” in Proc. AES Conference: 49th International Conference: Audio for Games, Feb. 2013, pp. 3-4:1-7. [Online]. Available: https://aes.org/publications/elibrary-page/?id=16658
Charalampous P, Economou P. A Framework for the Development of Accurate Acoustic Calculations for Games. In: AES Conference: 49th International Conference: Audio for Games. Audio Engineering Society; 2013.pp. 3-4:1-7. Available from: https://aes.org/publications/elibrary-page/?id=16658
@inproceedings{Charalampous2013_16658,
author = {Charalampous, Panagiotis and Economou, Panos},
title = {{A Framework for the Development of Accurate Acoustic Calculations for Games}},
booktitle = {AES Conference: 49th International Conference: Audio for Games},
pages = {3-4:1-7},
year = {2013},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16658}
}
TY - CPAPER
TI - A Framework for the Development of Accurate Acoustic Calculations for Games
AU - Charalampous, Panagiotis
AU - Economou, Panos
T2 - AES Conference: 49th International Conference: Audio for Games
SP - 1
EP - 7
M1 - Paper 3-4
PY - 2013
DA - 2013/02/06
UR - https://aes.org/publications/elibrary-page/?id=16658
PB - Audio Engineering Society
LA - en
AB - Despite the rapid development in acoustics calculation software during the last couple of decades, such advances have not been achieved uniformly. Various demands in different disciplines have shifted the focus to a number of different aspects of the calculations. Methods in game development have focused on speed and optimized calculation times to achieve interactive sound rendering, whilst engineering methods have concentrated in achieving accuracy for reliable predictions. This paper presents a flexible, expandable and adjustable framework for the development of fast and accurate acoustics calculations both for game development and engineering purposes. It decomposes the process of acoustic calculations for 3D environments into distinct calculation steps and allows third party users to adjust calculation methodologies according to their needs.
ER -