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Conference Paper

Integrating Custom 3D Audio Rendering Into Game Sound Engines

Authors: Menzer, Fritz

AES Conference: 49th International Conference: Audio for Games · Paper 3-2 · February 2013

Abstract

While basic positional 3D audio for multichannel loudspeaker setups and headphone playback is provided by currently available game sound engines and specialized APIs, the needs of some game developers can go beyond just placing sounds in space, requiring also the simulation of diverse acoustical environments such as rooms, caves, or forests. This paper explores the possibility of addressing the game developers' needs by adding custom 3D audio rendering into game sound engines by using their plugin systems and evaluates the performance of different plugin topologies.

Details

Published in
AES Conference: 49th International Conference: Audio for Games
Paper number
3-2
Publication date
February 6, 2013
Session subject
Spatial Audio in Games
Affiliation
MN Signal Processing, Schwerzenback, Switzerland (See document for exact affiliation information.)
Type
Conference Paper