K. Dahlstrøm et al., “Auditory Feedback to Improve Navigation in a Maze Game,” in Proc. AES Conference: 49th International Conference: Audio for Games, Feb. 2013, Paper 2-3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=16652
Dahlstrøm K, Gajhede N, Jacobsen SK, Jakobsen NS, Lang S, Rasmussen ML, Sikstrom E, Serafin S. Auditory Feedback to Improve Navigation in a Maze Game. In: AES Conference: 49th International Conference: Audio for Games. Audio Engineering Society; 2013. Paper 2-3. Available from: https://aes.org/publications/elibrary-page/?id=16652
@inproceedings{Dahlstrom2013_16652,
author = {Dahlstrøm, Kevin and Gajhede, Nicolai and Jacobsen, Søren K. and Jakobsen, Niklas S. and Lang, Søren and Rasmussen, Magnus L. and Sikstrom, Erik and Serafin, Stefania},
title = {{Auditory Feedback to Improve Navigation in a Maze Game}},
booktitle = {AES Conference: 49th International Conference: Audio for Games},
note = {Paper 2-3},
year = {2013},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16652}
}
TY - CPAPER
TI - Auditory Feedback to Improve Navigation in a Maze Game
AU - Dahlstrøm, Kevin
AU - Gajhede, Nicolai
AU - Jacobsen, Søren K.
AU - Jakobsen, Niklas S.
AU - Lang, Søren
AU - Rasmussen, Magnus L.
AU - Sikstrom, Erik
AU - Serafin, Stefania
T2 - AES Conference: 49th International Conference: Audio for Games
M1 - Paper 2-3
PY - 2013
DA - 2013/02/06
UR - https://aes.org/publications/elibrary-page/?id=16652
PB - Audio Engineering Society
LA - en
AB - In this paper we investigate whether sound design guidelines used to improve navigation in a train station can be applied in providing navigation guidelines in a maze game. For this purpose, we designed a maze game and augmented it with auditory cues useful for the navigation of the maze. A between-subject experiment showed that auditory cues significantly reduce the time needed to complete the maze.
ER -