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Conference Paper

Modular Architecture for Virtual-World Parametric Spatial Audio Synthesis

Authors: Pihlajamäki, Tapani; Laitinen, Mikko-Ville; Pulkki, Ville

AES Conference: 49th International Conference: Audio for Games · Paper 3-1 · February 2013

Abstract

An adaptation of a parametric spatial audio coding method, Directional Audio Coding (DirAC), has been previously developed and validated for virtual-world applications. Although the quality in most cases is very good, it was noticed that some auditory scenes, e.g., ones containing multiple sources in acoustically dry conditions, are not produced optimally. In this paper, the architecture of this virtual-world DirAC is restructured and modified to avoid previous problems. In addition, these modifications achieve better scalability for the algorithm.

Details

Published in
AES Conference: 49th International Conference: Audio for Games
Paper number
3-1
Publication date
February 6, 2013
Session subject
Spatial Audio in Games
Affiliation
Aalto University, Espoo, Finland (See document for exact affiliation information.)
Type
Conference Paper