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Convention Paper

A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity

Authors: Hanyu, Toshiki

AES Convention 133 · Paper 8803 · October 2012

Abstract

A new algorithm for generating realistic three-dimensional reverberation based on statistical room acoustics is proposed. The author has clarified the relationship between reflected sound density and mean free path in consideration of room shape complexity [Hanyu et al., Acoust. Sci. & Tech. 33, 3 (2012),197–199]. Using this relationship the new algorithm can statistically create image sound source distributions that reflect the room shape complexity, room’s absorption, and room volume by using random numbers of three-dimensional orthogonal coordinates. The image sound source distribution represents characteristics of three-dimensional reverberation of the room. Details of this algorithm and how to apply this to multichannel audio, binaural audio, game sound, and so on are introduced.

Details

Published in
AES Convention 133
AES Convention
133
Paper number
8803
Publication date
October 6, 2012
Session subject
Spatial Audio Processing
Affiliation
Nihon University, Funabashi, Chiba, Japan (See document for exact affiliation information.)
Type
Convention Paper