T. Pihlajamäki and V. Pulkki, “Projecting Simulated or Recorded Spatial Sound onto 3D-Surfaces,” in Proc. AES Conference: 45th International Conference: Applications of Time-Frequency Processing in Audio, Mar. 2012, Paper 4-5. [Online]. Available: https://aes.org/publications/elibrary-page/?id=16198
Pihlajamäki T, Pulkki V. Projecting Simulated or Recorded Spatial Sound onto 3D-Surfaces. In: AES Conference: 45th International Conference: Applications of Time-Frequency Processing in Audio. Audio Engineering Society; 2012. Paper 4-5. Available from: https://aes.org/publications/elibrary-page/?id=16198
@inproceedings{Pihlajamaki2012_16198,
author = {Pihlajamäki, Tapani and Pulkki, Ville},
title = {{Projecting Simulated or Recorded Spatial Sound onto 3D-Surfaces}},
booktitle = {AES Conference: 45th International Conference: Applications of Time-Frequency Processing in Audio},
note = {Paper 4-5},
year = {2012},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=16198}
}
TY - CPAPER
TI - Projecting Simulated or Recorded Spatial Sound onto 3D-Surfaces
AU - Pihlajamäki, Tapani
AU - Pulkki, Ville
T2 - AES Conference: 45th International Conference: Applications of Time-Frequency Processing in Audio
M1 - Paper 4-5
PY - 2012
DA - 2012/03/06
UR - https://aes.org/publications/elibrary-page/?id=16198
PB - Audio Engineering Society
LA - en
AB - Directional Audio Coding (DirAC) for virtual worlds provides a new set of tools to synthesize sound sources in virtual worlds. In this paper, two methods are proposed that use projection of real and virtual auditory environments onto 3D-surfaces in a virtual world. The first method projects a B-format recordings onto an arbitrary surface by analyzing the spatial properties of time-frequency tiles of the input signals and by distributing them to the surface. The result is an ability to move in relation to the original microphone position in B-format recordings. The second method similarly projects room reverberation onto a surface in a doorway between two rooms, thus simulating the audible reverberation to the listener through a doorway. Informal listening suggests that the proposed methods provide a perceptually believable result.
ER -