F. Rumsey, “Audio for Games,” J. Audio Eng. Soc., vol. 59, no. 5, pp. 341–345, May 2011.
Rumsey F. Audio for Games. J Audio Eng Soc. 2011;59(5):341-345. Available from: https://aes.org/publications/elibrary-page/?id=15933
@article{Rumsey2011_15933,
author = {Rumsey, Francis},
title = {{Audio for Games}},
journal = {Journal of the Audio Engineering Society},
volume = {59},
number = {5},
pages = {341--345},
year = {2011},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15933}
}
TY - JOUR
TI - Audio for Games
AU - Rumsey, Francis
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 59
IS - 5
SP - 341
EP - 345
PY - 2011
DA - 2011/05/06
UR - https://aes.org/publications/elibrary-page/?id=15933
PB - Audio Engineering Society
LA - en
AB - [Feature] Leading research and development staff in the computer games industry met in London earlier this year for a conference on game audio. They dealt with a range of topics including synthesizing alien chat, interactive soundscape design, and spatial sound.
ER -