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Convention Paper

Low-Delay Directional Audio Coding for Real-Time Human-Computer Interaction

Authors: Pihlajamäki, Tapani; Pulkki, Ville

AES Convention 130 · Paper 8413 · May 2011

Abstract

Games and virtual worlds require low-cost, good-quality and low-delay audio engines. The short-time Fourier transform (STFT) -based implementation of Directional Audio Coding (DirAC) for virtual worlds fulfills the two first demands. Unfortunately, the delay can be perceivably large. In this paper, a modification to DirAC is introduced that uses different time-frequency resolutions for STFT concurrently, which are not aligned in time in reproduction. This leads to the high-frequency non-diffuse content being reproduced as soon as possible and thus reduces the perceived delay. Informal tests show that the delay was short enough for a musician to play an instrument through the processing. Moreover, the results of formal listening tests show that the reduction in quality is perceptible but not annoying.

Details

Published in
AES Convention 130
AES Convention
130
Paper number
8413
Publication date
May 6, 2011
Session subject
Posters: Speech and Coding
Affiliation
Aalto University School of Electrical Engineering, Espoo, Finland (See document for exact affiliation information.)
Type
Convention Paper