T. Pihlajamäki and V. Pulkki, “Low-Delay Directional Audio Coding for Real-Time Human-Computer Interaction,” in Proc. AES Convention 130, May 2011, Paper 8413. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15880
Pihlajamäki T, Pulkki V. Low-Delay Directional Audio Coding for Real-Time Human-Computer Interaction. In: AES Convention 130. Audio Engineering Society; 2011. Paper 8413. Available from: https://aes.org/publications/elibrary-page/?id=15880
@inproceedings{Pihlajamaki2011_15880,
author = {Pihlajamäki, Tapani and Pulkki, Ville},
title = {{Low-Delay Directional Audio Coding for Real-Time Human-Computer Interaction}},
booktitle = {AES Convention 130},
note = {Paper 8413},
year = {2011},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15880}
}
TY - CPAPER
TI - Low-Delay Directional Audio Coding for Real-Time Human-Computer Interaction
AU - Pihlajamäki, Tapani
AU - Pulkki, Ville
T2 - AES Convention 130
M1 - Paper 8413
PY - 2011
DA - 2011/05/06
UR - https://aes.org/publications/elibrary-page/?id=15880
PB - Audio Engineering Society
LA - en
AB - Games and virtual worlds require low-cost, good-quality and low-delay audio engines. The short-time Fourier transform (STFT) -based implementation of Directional Audio Coding (DirAC) for virtual worlds fulfills the two first demands. Unfortunately, the delay can be perceivably large. In this paper, a modification to DirAC is introduced that uses different time-frequency resolutions for STFT concurrently, which are not aligned in time in reproduction. This leads to the high-frequency non-diffuse content being reproduced as soon as possible and thus reduces the perceived delay. Informal tests show that the delay was short enough for a musician to play an instrument through the processing. Moreover, the results of formal listening tests show that the reduction in quality is perceptible but not annoying.
ER -