J.-M. Batke, J. Spille, H. Kropp, S. Abeling, B. Shirley, and R. G. Oldfield, “Spatial Audio Processing for Interactive TV Services,” in Proc. AES Convention 130, May 2011, Paper 8398. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15865
Batke JM, Spille J, Kropp H, Abeling S, Shirley B, Oldfield RG. Spatial Audio Processing for Interactive TV Services. In: AES Convention 130. Audio Engineering Society; 2011. Paper 8398. Available from: https://aes.org/publications/elibrary-page/?id=15865
@inproceedings{Batke2011_15865,
author = {Batke, Johann-Markus and Spille, Jens and Kropp, Holger and Abeling, Stefan and Shirley, Ben and Oldfield, Rob G.},
title = {{Spatial Audio Processing for Interactive TV Services}},
booktitle = {AES Convention 130},
note = {Paper 8398},
year = {2011},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15865}
}
TY - CPAPER
TI - Spatial Audio Processing for Interactive TV Services
AU - Batke, Johann-Markus
AU - Spille, Jens
AU - Kropp, Holger
AU - Abeling, Stefan
AU - Shirley, Ben
AU - Oldfield, Rob G.
T2 - AES Convention 130
M1 - Paper 8398
PY - 2011
DA - 2011/05/06
UR - https://aes.org/publications/elibrary-page/?id=15865
PB - Audio Engineering Society
LA - en
AB - FascinatE is a European funded project that aims at developing a system to allow end users to interactively navigate around a video panorama showing a live event, with the accompanying audio automatically changing to match the selected view. The audiovisual content will be adapted to the users particular kind of device, covering anything from a mobile handset equipped with headphones to an immersive panoramic display connected with large loudspeaker setup. We describe how to handle audio content in the FascinatE context, covering simple stereo through to spatial sound fields. This will be performed by a mixture of Higher Order Ambisonics and Wave Field Synthesis. Our paper focuses on the greatest challenges for both techniques when capturing, transmitting and rendering the audio scene.
ER -