L. Savioja, V. Välimäki, and J. O. Smith, “Audio Signal Processing Using Graphics Processing Units,” J. Audio Eng. Soc., vol. 59, no. 1/2, pp. 3–19, Jan. 2011.
Savioja L, Välimäki V, Smith JO. Audio Signal Processing Using Graphics Processing Units. J Audio Eng Soc. 2011;59(1/2):3-19. Available from: https://aes.org/publications/elibrary-page/?id=15772
@article{Savioja2011_15772,
author = {Savioja, Lauri and Välimäki, Vesa and Smith, Julius O.},
title = {{Audio Signal Processing Using Graphics Processing Units}},
journal = {Journal of the Audio Engineering Society},
volume = {59},
number = {1/2},
pages = {3--19},
year = {2011},
month = jan,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15772}
}
TY - JOUR
TI - Audio Signal Processing Using Graphics Processing Units
AU - Savioja, Lauri
AU - Välimäki, Vesa
AU - Smith, Julius O.
T2 - Journal of the Audio Engineering Society
J2 - J. Audio Eng. Soc.
VL - 59
IS - 1/2
SP - 3
EP - 19
PY - 2011
DA - 2011/01/06
UR - https://aes.org/publications/elibrary-page/?id=15772
PB - Audio Engineering Society
LA - en
AB - Although the special purpose graphics processing unit (GPU) found in many personal computers was designed to accelerate complex visual displays, the GPU can also be used for audio signal processing. Several case studies illustrate the use of the GPU in audio applications. For example with additive synthesis, 2 million sine waves were computed in real time, which is about a thousandfold better than a CPU implementation. FFTs and filters also were faster when using a GPU.
ER -