N. Paterson, K. Naliuka, T. Carrigy, M. Haahr, and F. Conway, “Location-Aware Interactive Game Audio,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper P1-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15769
Paterson N, Naliuka K, Carrigy T, Haahr M, Conway F. Location-Aware Interactive Game Audio. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper P1-4. Available from: https://aes.org/publications/elibrary-page/?id=15769
@inproceedings{Paterson2011_15769,
author = {Paterson, Natasa and Naliuka, Katsiaryna and Carrigy, Tara and Haahr, Mads and Conway, Fionnuala},
title = {{Location-Aware Interactive Game Audio}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper P1-4},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15769}
}
TY - CPAPER
TI - Location-Aware Interactive Game Audio
AU - Paterson, Natasa
AU - Naliuka, Katsiaryna
AU - Carrigy, Tara
AU - Haahr, Mads
AU - Conway, Fionnuala
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper P1-4
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15769
PB - Audio Engineering Society
LA - en
AB - With the affordability and pervasiveness of GPS enabled smart phones, downloadable location aware applications have become increasingly popular. These applications include the overlay of local information onto physical sites to multiplayer games and tourism. However, many of these applications rely predominantly on graphical overlays and simple user interface audio. For narrative led location aware experiences, audio can play an important role in immersing the player in the story line and physical location. Coupled interactivity and adaptability of audio to player movements encourage the user to remain engaged with the physical location. This paper describes the theory and implementation of interactive audio for a location aware tourism application. The aim of the application is to create an immersive gaming experience where the audio supports the historical setting and given narrative.
ER -