M. J. Sarisky, “Integrating "Audio for Games" Into the Modern Audio Production Curriculum,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper 1-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15766
Sarisky MJ. Integrating "Audio for Games" Into the Modern Audio Production Curriculum. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper 1-1. Available from: https://aes.org/publications/elibrary-page/?id=15766
@inproceedings{Sarisky2011_15766,
author = {Sarisky, Mark J.},
title = {{Integrating "Audio for Games" Into the Modern Audio Production Curriculum}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper 1-1},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15766}
}
TY - CPAPER
TI - Integrating "Audio for Games" Into the Modern Audio Production Curriculum
AU - Sarisky, Mark J.
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper 1-1
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15766
PB - Audio Engineering Society
LA - en
AB - The Electronic Game industry is becoming a bigger part of the audio production world every day. Proposals for stand-alone degree programs for colleges, schools and universities have appeared recently but this paper proposes that electronic game audio be an integral part of a general curriculum in audio production, along with established components such as sound for film and studio recording.
ER -