S. Grollmisch, C. Dittmar, E. Cano Cerón, and K. Dressler, “Server-Based Pitch Detection for Web Applications,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper 2-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15761
Grollmisch S, Dittmar C, Cano Cerón E, Dressler K. Server-Based Pitch Detection for Web Applications. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper 2-2. Available from: https://aes.org/publications/elibrary-page/?id=15761
@inproceedings{Grollmisch2011_15761,
author = {Grollmisch, Sascha and Dittmar, Christian and Cano Cerón, Estefanía and Dressler, Karin},
title = {{Server-Based Pitch Detection for Web Applications}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper 2-2},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15761}
}
TY - CPAPER
TI - Server-Based Pitch Detection for Web Applications
AU - Grollmisch, Sascha
AU - Dittmar, Christian
AU - Cano Cerón, Estefanía
AU - Dressler, Karin
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper 2-2
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15761
PB - Audio Engineering Society
LA - en
AB - Pitch detection algorithms find use in many different applications ranging from automatic music transcription, music classification and analysis to sound separation. Most recently, music games and karaoke applications have also incorporated pitch detection algorithms in their gameplay. Music and audio games pose different technical requirements in terms of the implementation and efficiency of such algorithms. In this paper, we describe the development of a server based pitch detection algorithm intended to work in web applications. Real time performance, algorithm robustness and efficiency were critical aspects of this work.
ER -