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Conference Paper

A Perspective on the Adoption of Ambisonics for Games

Authors: Horsburgh, Andrew J.; McAlpine, Kenneth B.; Clark, D. Fraser

AES Conference: 41st International Conference: Audio for Games · Paper 4-3 · February 2011

Abstract

In this paper the history of Ambisonics in computer gaming is presented, then described with a discussion of its current
adoption and implementation, concluded by an examination of the role Ambisonic technology might have in the future
of games audio.
Surround formats, such as Dolby 5.1 Surround, have been used effectively within the computer games sector for over
10 years, with format used almost exclusively in some genres. However, recent developments in processing power and
advancements in game-audio engines (such as OpenAL incorporation) it has become possible to use
Ambisonics as an alternative surround audio format in all video games. There are currently only a limited number of

game titles which use Ambisonic materials, and these have not yet been systematically catalogued.

Details

Published in
AES Conference: 41st International Conference: Audio for Games
Paper number
4-3
Publication date
February 6, 2011
Session subject
Spatial Audio
Affiliation
University of Abertay, Dundee, Scotland, UK; University of the West of Scotland, Paisley, Scotland, UK (See document for exact affiliation information.)
Type
Conference Paper