O. Mayor, J. Bonada, and J. Janer, “Audio Transformation Technologies Applied to Video Games,” in Proc. AES Conference: 41st International Conference: Audio for Games, Feb. 2011, Paper P1-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15749
Mayor O, Bonada J, Janer J. Audio Transformation Technologies Applied to Video Games. In: AES Conference: 41st International Conference: Audio for Games. Audio Engineering Society; 2011. Paper P1-2. Available from: https://aes.org/publications/elibrary-page/?id=15749
@inproceedings{Mayor2011_15749,
author = {Mayor, Oscar and Bonada, Jordi and Janer, Jordi},
title = {{Audio Transformation Technologies Applied to Video Games}},
booktitle = {AES Conference: 41st International Conference: Audio for Games},
note = {Paper P1-2},
year = {2011},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15749}
}
TY - CPAPER
TI - Audio Transformation Technologies Applied to Video Games
AU - Mayor, Oscar
AU - Bonada, Jordi
AU - Janer, Jordi
T2 - AES Conference: 41st International Conference: Audio for Games
M1 - Paper P1-2
PY - 2011
DA - 2011/02/06
UR - https://aes.org/publications/elibrary-page/?id=15749
PB - Audio Engineering Society
LA - en
AB - In this paper we present a set of spectral domain audio transformation technologies and some existing and proposed applications of these technologies in video games. The technologies include real-time voice transformation and tempo/pitch transformation for music. Voice Transformation is mainly used to create new character's voices modifying existing recorded material but also for transforming the player's voice in real-time in a singing game. Tempo/Pitch transformations are more focused in transforming background music to create different sound atmosphere for different scenes in a video-game. Audio Transformation techniques are very useful to reduce sound creation/recording costs but also for reducing the size of the game without compromising the quality of the sound. Moreover, these real-time techniques can offer new attractive sound features to games.
ER -